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(1 edit) (+2)

Really cool concept, I like the variety of mechanics you combined into all the puzzles. The intro levels all showcase the mechanics in a simple way that lets you progress onto the real puzzles while still learning what everything does. I do think that levels which involved a lot of shrinking and growing could be a bit tedious because I would have to count how long my snake needed to be and realize I was a segment too long or too short, but that's not a huge deal. I think this is a really solid puzzle game overall, the loop theme is very well incorporated too.

(1 edit)

Thanks for the great feedback!

Yeah I though the same when playing after the jam. What do you think about a size counter ui like this?

image.png

(+1)

I think that would definitely help out, circling the galaxies still makes you to have to count the spaces around it but at least with that it's a fixed number unlike the length of the snake so you're only counting once per level now. There's probably lots of instances where there's more than just one way to loop around the galaxy if it's not at the center of a 3x3 square of tiles. So also displaying info on the number of tiles you need to circle around a galaxy would probably be needlessly complicated and maybe a bit unnecessary depending on the feedback you get.