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I like the concept! You took the theme in a cool direction! I love the retro synthwave aesthetic the game has! It feels very satisfying when you damage enemies, and especially satisfying when you can loop around them multiple times to finish them off! I also like how the circling system was pretty forgiving and would hit enemies even if I didn't fully complete the circle! I'm not going to lie, my wrist was hurting quite a bit after a while so I wasn't able to finish, but I really liked the game! Great job!

Hey, thanks so much for playing our game and sharing your thoughts! We had a lot of fun theming it around the synthwave aesthetic on the final night of the game, it's really validating to hear that you liked it. I'm glad you caught the extra margin of error we built into the looping, that was a late addition from one of my teammates but definitely makes the game more fun to play.

Geez, I'm sorry about your wrist! An earlier commentor suggested adding click-to-start and click-to-finish instead of click-and-hold to our loop drawing, and I think that would be a really helpful addition to address the mechanical strain of our game.