SHEESH

i think that this was the closest game to that "Flywrench-type rage game" vibe I was going for myself in my own jam game. i think you did an excellent job of saying "hey, this is a crushingly difficult game, it's going to be hard" which I wish I conveyed on my jam game a bit better.
the main mechanic was really, really well-done and the difficulty curve eased in perfectly as well. its amazingly easy to screw yourself over by making one misclick, and the fact that it was so punishing works in this game's favor really well.
normally, i'd feel that a jam game like this would need more mechanics to keep player attention, but the level design was so tight that it felt like the perfect amount of complexity for this game. probably the best-designed set of levels I played in a stage-based jam game for this jam. some levels (the four spike "platforms") made my mouth drop but turned out to be easier than expected. Others, like the final level, were like "okay, how hard can this possibly be?" and then managed to beat me to a pulp. It felt good being caught off-guard a bit by how devious the game could be : )
overall, love this game. really well executed with tight level design. a great accomplishment and a stellar entry imo