I basically had the exact same feedback about the game that Nathaniel has listed out. I also didn’t really feel it did justice to the theme but that’s okay. It was cute and I had fun. It did surprise me that after all that practice I was actually able to capture the mouse way before the elevator. But I see that was deliberate to keep difficulty low, so fair enough. I guess some more mechanics would have also been nice to see because right now its basically just a generic platformer, albeit a charming one.
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Yeah, I'm also not exactly sure if it fits the theme well enough or not. I guess I could've added the dialogue in the opening saying that unless you catch the rat your lives loop and catching the rat ends the loop.
This was my first hand at any sort of platformer.
I am going to add some more mechanics to it If I work on it again and make everything look better and have better level design.
Appreciate the feedback.