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The physics and the complexity of the city is pretty remarkable stuff. I personally struggled a lot with figuring out where to go. I know you mentioned there is a sequence to memorize, but for the life of me I just can't seem to navigate my way around the city properly. Most of that is just due to me as a player, but it would help if there were a few unique landmarks within the city. 

It felt great to take off on a fully-charged nitro blast, and the UI for the nitro & map were both great. I may have struggled to get a grasp on this game, but I can easily recognize the skills you have, and the high level of execution on this game. Great work!

Wow, thank you for this incredibly kind and detailed comment! Please don't blame yourself for the navigation issues at all, that's 100% on me, I broke the minimap and only managed to fix it five minutes after the submissions ended, the minimap is essential for the navigation as it's supposed to display the player position T_T Your suggestion for unique landmarks is good tho, the post-jam update will me much clearer with a bigger map and more variety in the level design.

Honestly, it means the world to me that you were able to look past those major flaws and still appreciate the parts that worked! :) Your comments about the execution and skill are incredibly encouraging, giving me even more motivation for the post-jam update! Thank you so much for giving it a try and for sharing such heartwarming feedback :)