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I love the aesthetic of this game! The cats are adorable, the music theming is well done, the colours pop, and the computer/room environment are detailed and lively. The cat is so full of personality too!

Unfortunately, I didn’t end up getting too far - I found the gameplay really confusing. The controls page lists over a dozen buttons and button combinations, so I was already overwhelmed going in. The cat has two separate movement schemes, both of which are pretty slippery and frustrating. At the same time, I had to remember the key shortcuts to select and move platforms, which I had to stop playing and remember to do (I couldn’t seem to get that working for me fsr). Then I had to pet the cat sometimes, which required two entirely separate key combinations.

I was constantly trying to remember which CTRL key did what, whether shift or CTRL launched me forward, how the selecting system worked, etc., to the point where I wasn’t really focusing on the actual gameplay and theming. And during all this, if you fall once, you have to do the whole thing over - which is easy to do because of how slippy the player is.

There’s a cool idea in here about platforming on the MIDI blocks (I think they were making music when I stood on them, but I couldn’t pay much attention), but to make that shine, I think you have to pare down a large chunk of the mechanics. Give the cat simpler movement, make it more intuitive to move platforms, and maybe just nix the petting mechanic. Simpler is often better. (I also suggest limiting key combinations. Having to press two or three keys for every move is really confusing for the player.)

Overall, a really cute and stylish platformer! I think with some pruning, it could be a fun take on the genre.