Interesting interpretation of the theme, I don’t think I’ve seen this one before. I feel it may have been realized better though. Maybe allowing the player to arrange weapons themselves to have a bunch of load outs that change randomly instead of everything being random might have helped. As it is, I felt myself just spamming whatever weapon it gave mindlessly and it somewhat works. I think if the intention is that the player changes tactics based on what weapon is up next in the loop, the movement should definitely be faster and snappier. Otherwise, this was actually a surprisingly polished entry with a good amount of content for a jam game. I did have fun smacking the sharks with a sword :P