Like the others said, the visual aesthetic and sound design are really good! I do wish the mechanic had some more depth to it though. Once I figured out what to do, the limitation was how long I could do it without getting bored which is a bad look for an arcade loop. It definitely needed some kind of ramp up in difficulty at the very least. Some other general remarks I have:
- Sometimes I destroyed an asteroid off-screen but it was hard to tell if I did or not because there is no feedback.
- The controls somehow don’t feel fluid. It might just be a matter of throwing in some tweens and tweaking but it felt a bit stiff.
- The UI for score and health were way to dim so I didn’t see them for a while.
Otherwise I still had a good time but again, it would’ve been neat if there was an increase in difficulty over time.