I love this game and these kinds of puzzle games in general! sadly I am stuck in the level where I start next to the door and next to me the 1 move per tick enemy with no way to move up or down without losing, a shame I was getting the hang of it! I would love to see more, the levels up to this point were very thought out and carefully crafted, I could tell! Visually the grey palette is very nice and fitting to the somber tone you set with the music too. I dig the wobbly effect of characters that move into the loopspell!
Up to now I refrained from asking people to play our game but in this case, it would make me really happy to hear your thoughts on our game as our two games share a similar puzzle style & philosophy. And don't worry due to an error our game softlocks too at some point! Cheers and well done!
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Thanks for playing! I'll try your game out now. Yeah I should've probably had someone playtest the game to check for that bug, Godot's pathfinding I was using for enemies had some major consistency issues for some players, worked fine for me but for some it makes some levels impossible unfortunately.