To address each paragraph:
1. Yes, I was inspired by Superman (2025).
2. The idea was that the room order was decided by the dice rolls; if you were lucky maybe you'd get the Trapper first to guide you through each trap, or maybe you'd be challenged by having to sneak through sleeping bandits. And the lack of a map was partially because I didn't have time but also I wanted to give some element of freedom to the GM about item/enemy placement.
3. I can't believe I missed that typo lol. Probably shouldn't have published so early in the morning.
Thank you so much for the criticism and the kind words!