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Maybe I'm just bad, but even dashing into orbit didn't seem to do it for me haha. That's alright though. I really liked the feeling of drifting around corners. Reminded me of the long curves you sometimes get in Mario Kart and being rewarded with an opportunity to gain a lot of speed! Perhaps the orbit could instead be coded so that if the ship is within a certain radius, the ship will just be pulled towards the planet. I haven't worked with gravity at all, but basing the planet's orbit on real life gravity might work out?

(+1)

We tried that but real life gravity seem weird to the player. It was very sensitive to direction and velocity so you cannot anticipate the direction even with the slow down. But I didn't go far on the idea, it's a game jam after all. I think their is a way to make it worked :)