Thank you so much for this feedback I really appreciate it ๐ about the delay jump thing It was actually intentional to prevent the player from missing the exact frame where the player is on the edge, but I guess your right I overexaggerated the value. But I think having the ability to cheat code some parts of the levels with this mechanic made it much easier for players to complete a decent number of levels. So maybe when the difficulty balance is fixed I can tweak the values a bit to make it more natural.
And yes, not guiding the player to the stone was intentional. I was hoping to make it a bit more interesting for the player to try to guess where the stone is. But your suggestion is actually way better where the player can plan in advance where these items would be and plan accordingly. That's a great idea.
Overall thank you so much for playing the game and giving your full honest review with these great solutions. and once again thanks for your kindness and feedback ๐