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(+2)

I think you've already received a bunch of good feedback on the frustrations that this game gives, especially in relation to the jump, so I'll add in a few other things to consider when updating:

1. Less about the jump tuning, but however you track if the player can double jump ignores if they just walk off a ledge, which means the player can delay their jump to be in midair. I was able to use this to cheese a few levels.

2. This may be intentional, but guiding the player towards the diamond but not the stone feels like an odd choice. The level becomes a bit of a treasure hunt at the end, and frustratingly it can make it feel like you're forced to lose because you didn't know the layout of the level. Giving players the ability to see where these objectives will be would give them the power to feel like they can plan the level out in advance, while also opening you as the designer up to be able to create even more challenging levels. This would also remove the frustration of dying and resetting the whole level, as the player could only have themselves to blame for not planning out the level in advance.

I think you showcase strong level design with just a few simple mechanics. With a few tweaks to improve the player experience, I think this will feel even better to play. Great job!

Thank you so much for this feedback I really appreciate it 🙌 about the delay jump thing It was actually intentional to prevent the player from missing the exact frame where the player is on the edge, but I guess your right I overexaggerated the value. But I think having the ability to cheat code some parts of the levels with this mechanic made it much easier for players to complete a decent number of levels. So maybe when the difficulty balance is fixed I can tweak the values a bit to make it more natural.
And yes, not guiding the player to the stone was intentional. I was hoping to make it a bit more interesting for the player to try to guess where the stone is. But your suggestion is actually way better where the player can plan in advance where these items would be and plan accordingly. That's a great idea.
Overall thank you so much for playing the game and giving your full honest review with these great solutions. and once again thanks for your kindness and feedback 👌

(+1)

No problem, I'm following you so I'd love to see how it plays once you update things! Great job once again 👊