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(+1)

The concept is really cool! The art, music and voice acting are all pretty cute too. A nitpick I will make is that I feel like most puzzles could be simplified further to their core idea and be less cluttered. I feel like some later puzzles could also make more use of the knotting mechanic. Then again, there are lots of possible interactions with the mechanics in play here, any you did incorporate something new in each puzzle, so it's totally fair.

Also, I encountered a little bug in level 7 where you could go beyond the allotted moves by undoing, in case it went unnoticed so far.

Congratulations on the submission, great work!

(+1)

Thank you for your kind feedback! We agree, the base mechanic does have a lot of potential and we absolutely could have explored it in its base form more, but we had just so many ideas we didn’t want to let go! A full release would definitely take its time to explore each iteration better and would definitely polish some levels.

(PS: thanks for the bug report, it’s a known issue that surely originated from the tangle of code we ended up with at the end of the jam ^-^’)