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(+1)

I like the art of the game, it is unified and nice to look at. It gives me “Don’t starve” vibes. The concept of the game is perfect for the theme.

Sadly I agree with some of the other comments that it feels that you as a player does not have that much impact on what will happen. It felt like I played as good as I possible but when I was running out of health I could not do anything about, just roll and pray.

Many games have randomness in it so I think your game could still work. Maybe if you make the shop a bit more interesting so you allow the player to go for certain builds. Maybe you can buy a loaded die like in Mario Party so you can skew some rolls or maybe even a die that has a certain guaranteed number. Another comment mentioned to include some form of minigame, that could also be a solution.

When going into the shop it would be nice if you somehow showed on cards that were too expensive that you could not afford them. Some time I looked over all the cards and then looking down at the coins I saw that I could not afford anyone.

I liked the idea of the guardian angel but when you died “normally” (not by landing on the grim reaper tile) it could be more clear that you used the guardian angel. This game was of course done in a game jam but maybe some glowing on the guardian card and maybe even have the grim reaper fly towards you and the guardian angel sword fights him away. I think one time I did not lose my guardian angel when I died from a trap but I am not sure.

Instead of the random chests being random it could be something like a risk/reward type of situation. “70% chance of getting 30 health, 30 percent change of losing 10”. This could also make the player have more impact. Maybe have something similar for leveling up. Currently it felt like leveling up was something that you probably needed but it was not shown besides extra health (I think). It does not get as motivating to level up.

I am writing a lot of stuff here and that is good! It means that I care enough about the game and see the vision. Even though I felt a bit hopeless I had a good time and at some times felt very powerful when I started to one shot some smaller creeps. Won over two bosses, not sure if that is good or bad. Thanks for the game!

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