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It is way too easy to softlock yourself in this game. The tight corridors lead you to dying frequently and clogging up the hallways with clutter, and I often found myself getting pushed out of bounds while actively trying to avoid that happening. I think the concept of dying to create helpful structures is cool, but I think the execution could use some refinement.

(+1)

Hey, thanks for the feedback, 
for your information we thought about cluttering, the purple hat doesn't spawn anything (we know this is never comunicated clearly to the player.) We are working on a patch that will be released immediatly after the rating period. We hope to work on these smaller issues and bugs in that build.