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Really fun mechanic utilized here! I noticed sometimes I would try to  "climb" the bells but it wouldn't let me bounce and I would fall instead or I would be sent sideways. Other than that I enjoyed the game!

(+1)

Ah! That’s a mechanic I should focus on explaining more. You get launched in a direction relative to what you’re hitting, but it can get confusing when you’re hitting multiple objects at once. I should work on making that more obvious in-game as well as making the puzzles feel better. Any suggestions for how I could adjust that section are greatly appreciated!

That makes sense, I think highlighting the closest gear/bell and maybe lowering the cooldown a little after striking the objects could help. That particular puzzle wasn't too bad though! I just had to adjust to the physics.