A really simple concept executed fairly well - I got 20 points but didn't really see a reason to keep going. There are a few major issues:
- the hitbox is waaaaayyyyy too big, for rage game you typically want stuff that can damage the player to have a hitbox that is smaller than the visuals. It actually feels like the hitbox is bigger than the visuals here 😬 it might not be, but there were definitely times where I thought
- There was a trail that happens when the character spawns but then seems to get disabled - I'd have liked to have seen that persist through gameplay (it would make the "loop" implementation more obvious too)
- Mouse-based movement like this doesn't generally "feel" too good, it's weightless and not particularly satisfying to dodge things
- The gameplay is overly simple, it would benefit a LOT from a single button press to go invincible for a second, even if it had a pretty long recharge time it would help with game feel and it would be really satisfying to get a clutch invincibility dodge. You could even drop one invincibility charge as something for the player to collect every 10 points or whatever, to give the player something else to do
- There is no variety whatsoever, I got the whole experience from 30 seconds of gameplay and there's no reason to go back. I want to see a bunch of different enemy types! Maybe you have to kite a few smaller enemies into a bigger one to take it out, that sort of thing. Anything to add some variety.
- Visually it doesn't really have anything going for it, sorry. I know it's a jam, but visuals can add so much life to a game like this - look at Geometry Wars for inspiration! Particles when enemies die, changing colours in the background, background elements that move as you move past them, that sort of thing takes a game like this from being pretty forgettable to something that you keep coming back to!
I hope this doesn't come across too critical, I think there's a decent little idea in here struggling with lack of... game... to really make it shine 😅 feel free to reply if you ever implement these suggestions and I'll give it another go!