Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the concept; it's unique and has a lot of potential.

That said, the level design made it hard to enjoy. Since you're on a timer, not being able to see or predict upcoming obstacles felt frustrating. Many jumps or actions require trial and error, which breaks the flow.

Also, the dash ability felt unpredictable & weird to use at times.

Yeah the dash is my fault, and since I coded it I didn't notice. Not sure why the level designer didn't point it out. I agree fully on the levels I complained about the mushroom level as soon as I played it. There are far too many leaps of faith.