Now that I understand the time multiplying, that's pretty sick. The attacks felt really nice, responsive, and intuitive when you use them and played well (aside from the near half-second hit stun LOL).
Another thing that would help the game is knowing why you died, whether it was from an enemy, a previous self, or the time running out. I found that most times I died, I wasn't sure why. A quick death animation that highlights the source of death or something would be good.