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Excellent Appendix N theming here. It's a great flavorful idea that could be dropped into just about any settlement.

My nitpick: playability would be a bit better if the couple "insert something creative" moments had more concrete ideas. This scenario requires a lot of on-the-spot creativity from the DM, so anything to reduce that would help.

Overall nice work.

(+1)

hey thanks for your comment and I appreciate the critique! It’s kind of you to take the time :)

my approach has always been to do the heavy lifting for a GM, but leave some space for the GM to make it their own. I don’t want to lock a GM into doing one certain thing when that one thing might not gel for their game and their players.  This one is definitely not “no prep” as it’s a novel situation and not just a standard dungeon crawl. GM would have to read this first, for sure. And hopefully inspired  to flesh it out a bit to run for their own group. :)