running around feels disconnected from the fight, feels like two different games. removing the lap section doesnt really change too much from the overall gameplay.
the random buffs and debuffs dont give the player any real choice or agency, since it kind of just happens and you dont really get to pick . theres no impact on what the plays gonna do, the buffs just happen to them.
so the only real gameplay is fighting the knight, which is kind of nonfunctional when the boss shoves you against a wall and locks your movement, and without any visual attack indicator or feedback.