Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I liked the flow of the game! Nice movement and shooting! Although I suggest reducing the speed of enemy bullets to have time to avoid them and it would be good to see somewhere all the selected effects, or changes in the player's stats (for example, the total speed number, which has become larger). And one more nuance, I didn't quite understand why there is a choice of weapon type at the start, if the most effective in my opinion is the SMG, maybe they need to be blocked and unlocked during the game from worst to best. But overall, the vibe of the game is cool, I love it!!!

(+2)

Yeah the SMG is definitely OP, probably a function of it being the weapon I used the most.. but the sniper is also pretty strong.

Also yes the bullets come at you pretty quick when you go into certain rooms - IMO enemies need a small delay before activating when you walk into the room, something I've already added for a post-jam patch and it feels a lot better.

Unlocking weapons is an interesting idea, but ideally they'd all be fun to pick (and then you can choose upgrades and a build around their characteristics). I don't mind some being a bit stronger than the others, as you can pick a worse weapon to have more challenge, but it just feels bad atm.

Thanks for the feedback :)