Very valid points! I wanted to have the player need to plan ahead based on what they have access to at various moments of the game. I thought it would add more of a strategic element, but I think it wound up causing players to need to lean more so into chaos😂. I think more emphasis on elemental buffs/debuffs may have forced players to make that connection, but balancing was something I neglected due to time. Appreciate the feedback and hope u had some fun with it albeit the shortcomings you described!