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(+1)

The level and camera started to bug after using the computer, I thought it was for the "anomaly" thing... but the level collision didn't match the visual, and found it really hard to return to the elevator. Was it a bug?

(+1)

It was, unfortunately ! The original camera position is stored when interacting with elements on click, but I might have forgotten to disable it in this particular instance, so if you click on interactive items while the camera is away from the player it might register an offset position instead of the origin. Sorry for the inconvenience !