Okay, so. On the last room, I searched every object before coming back to the phone to try to get a clue from N°13. The lightbulb moment I got when reading the text displayed by the phone was the perfect way to end the game!
The puzzles themselves aren't mostly fleshed out (except for the mirror and Room 13 ones, that I loved), but the story and the small moments (the math test without 0 or the fourth wall break for instance) really kept me in the game!
The only two advices I would like to offer:
- The lamp was teased all game, but I could never turn it off. I'm sure it's because of time constraints, that I understand perfectly, but still, I wanted toooooo... :c
- When you have an action that needs to be repeated a lot (the coins in the couch), you should change the dialogue every time the player interacts with the item. Then, they'll be encouraged to keep trying! For instance:
- Oh a coin!
- I already searched the couch.
- No, I really can't find any more coins here.
- Have I searched under this cushion? Hm, nothing.
- Am I stubborn? No, there must be more!
- Still nothing. I don't know what I expected.
- (Add as many as you want)
- OH! 9999 coins!
But apart from that, you did a great job, even with limited time for the puzzles! It's not the best submission I played this Jam, but it has a special place in my heart, well done! =D