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Very enjoyable. Took a long time to get going, might need a hint a little earlier that something is up/something creepy is going to happen if you stick with the loop. That shiny material in the dream sequence is brilliant.

Thanks! The materials just a clean black with the metalic and roughness values altered to be reflective. Then to get the grey visuals, I stumbled onto them while playing around with a mix of the directional light and skylight values + a vignette in the post process for the scene. If you load them in seperate data layers in UE you can swap your lighting conditions quickly.