neat game, congratulations to the team!
the timer might be a bit too tight on some levels to the point it can feel forcing its still a good motivator. i wish there were more explicit speed gain mechanics to compensate (or just make all timers more lenient)
i’m skill issuing on this level, i can’t figure out how to chain walljumps (if its even possible), and since its at the end with two seconds left i can’t really experiment. would appreciate a hint :)
