This game does have some good vibe to it, feels nice and crunchy to move around, and it's nice that soring is based on looping. Feel like more mechanics to increase player agency a bit would be awsome. Really enjoyed the passives!
I'm glad you liked it. I did brainstorm a couple other ideas, but given the short timeframe, I wasn't able to implement them. But I definitely want to expand on the ideas later, and tweak the balancing, because it's too easy to get into a sustainable infinite loop