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Trading Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #669 | 3.500 | 3.500 |
| Artwork | #914 | 4.000 | 4.000 |
| Creativity | #1269 | 3.929 | 3.929 |
| Audio | #1721 | 3.286 | 3.286 |
| Enjoyment | #1856 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary mechanic of my game is trading materials back and forth between places in a sort of loop.
(Optional) Please credit all assets you've used
Assets not mentioned were made by me.
Sounds
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https://pixabay.com/sound-effects/ocean-waves-250310/
https://pixabay.com/sound-effects/dice-142528/
https://pixabay.com/sound-effects/dice-sound-288763/
https://pixabay.com/sound-effects/creaking-wood-199971/
https://pixabay.com/sound-effects/paper-flutter-5933/
https://pixabay.com/sound-effects/water-splash-02-352021/
https://orangefreesounds.com/youve-got-mail-sound/
https://opengameart.org/content/wind1
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Comments
The art and audio was nice (except for the "you got mail" lol).
I think this could be really cool but its too hard to get into a flow state. There is too much changing and hiding of information and I really wanted to be able to pause the game and evaluate the best move. I dont think real time is a good fit with how it is now.
I didn't even think about making it turn based... This all genuinely great advice. Thank you!
кайфы, это мы одобряем
Really cool idea and cute game once i understood the whole tradig process, the tutorial cold have been a bit more presice and i wish there was an easy gamemode but really cool none the less
It seems I have fallen for the trap of thinking my game was far easier than it actually was yet again! Thanks for playing!