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(+1)

Good FPS loop concept. The only thing is the controls were super sensitive. Good game :)

(1 edit)

Thanks for the encouragement. The control is slippery I guess, but when it comes to sensitivity, I think it is no where near that Metal Man 3 game that also participated 😝 I mean, they are going for that retro FPS feeling, such like Ultrakill.

OK I replayed my game and think I get what you mean: Single tap input result in too much movement, takes too long to stop, and the reverse movement input doesn't mitigate the inertia but instead push you to the opposite direction.

Sorry my movement implementation is way too primal, like I only used a coefficient of below 1 to reduce the speed down to 0. Math is not my strongpoint, but I will learn to implement better physics in the future.