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A jam submission

Inferno Loop(地狱循环)View game page

An infinite loop bullet hell game.
Submitted by bLa, Elixir-ovo — 1 hour, 20 minutes before the deadline
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Inferno Loop(地狱循环)'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#2534.4124.412
Creativity#8474.0594.059
Enjoyment#8773.7653.765
Narrative#17982.8822.882
Audio#26653.0593.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each turn, the player fires one bullet of their choice. In every subsequent turn, all previously fired bullets are re-fired in sequence, creating an infinite loop of overlapping attacks. The challenge escalates as players must dodge both enemy assaults and their own ever-growing barrage of recurring bullets.

(Optional) Please credit all assets you've used
All assets are Original.

(Optional) What would you like to be called if GMTK features your game?
bLa

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Comments

Submitted

Amazing art style! I love your color palette!

Submitted

The art is very cute

like it :D

Players are more dangerous than enemies, it's so interesting

Submitted

Abs insane art for the cover caught my eye immediately, the game itself is a bit buggy(?) but doesnt hurt how satisfying the design is intended. I think its very inferno core hahaha. Bullet hits land very nicely as well~

I'm sure others have touched on the weird interactions between enemies and eitehr you or them touching walls. I think I had a weird interaction with the charm ball getting destroyed by the fire one and it freezing the enemies as well.


Otherwise I LOVE this concept so much, a bullet hell of your own making where you are constantly dealing with your own chaos. I think the fire ball might kind of not work with the rest of the game design but otherwise the gameplay loop is super fun as you get progressively more and more stressed about where you fire your next ball and the chaos of how you'll dodge it this time while leading enemies into them.

Submitted (1 edit)

The art style is fantastic and overall idea is interesting.

I won’t go into the bugs, but it would be great to have more control — like choosing the direction of the shot, picking which projectile to launch, or even choosing not to launch some of them. The fire one is cool, but since it destroys your other projectiles, it often makes levels too long to complete (or even impossible) especially when its route doesn’t reach an enemy standing in a corner. Maybe that corner placement is a bug and will get fixed, but still.

Other than that, the game is great, and the variety is super impressive given the short development time.

UPD. Oh, just saw the part about re-firing shots! Considering that mechanic it would be helpful to have a way to influence the projectile’s direction after launch

Developer(+2)

Thank you so much for playing our game! We've fixed most of the bugs in the game. The time limit is too short to let us test our game. But hope u still can stand these little issues.  Haha
We will consider how to improve the experience and balance in the game in the future.  Also fix all of the bugs as possible as we can.

Thanks again for playing our game!!!

Submitted

Easy to understand and play. The visuals are charming and well made. I like the variety of bullets and modifiers. 

Submitted(+1)

Well Done!

Developer(+1)

Cuz of the time limit, we don't have enough time to fix tons of bugs in the game! Sorry about that! But hope u guys have fun on this game. We will fix all of the bugs and publish a new version without bugs later!

Submitted

incredible art, great game idea, i had a few bugs with the settings and use button but it was still very fun!

Submitted

Fun game although a tad bugged, sometimes the enemies were not moving at all (don't know if this is by design or a bug) and got the death trigger even after beating that single boss enemy with a lot of HP, though overall it was an enjoyable experience. Title screen artwork is nice as well.

Submitted(+1)

好萌好萌!!

Submitted

I had fun with it, although it took me a moment to realise how to play. Weird bugs began to appear over time, like the evil sheep not disappearing until I died, or the wall thingy re-spawning for a moment. Nothing gamebreaking.