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This adventure is airtight; there's no ambiguity as to what's going on in each room, and everything is thoroughly described. The layout and map presentation are highly legible. I'm honestly not familiar with the Cypher System so I don't know how wordy modules need to be, but that's the only thing that stood out as a potential drawback. The language is accessible and useful anyway, so it does not detract from playability. I do also worry that being printed at the jam's intended size restrictions would make the text too small to read, but obviously there's no issues with the PDF itself. If I were to ever try this game, I would be mightily tempted to start here. Nice job.

Thanks! Cypher modules can be pretty light, and honestly a lot of my length came from the custom monsters. I know a lot of people don't play cypher, so I tried to keep the module mostly self-contained instead of making people cross reference with the books.