This was fun, I think you could do with differentiating the background and intractable objects a little more and the floaty controls could be a lot tighter but I can't say it impacted my overall enjoyment (in fact, if anything, I quite liked the ridiclous jump I was given - it just made me question whether I losing because of poor timing with my jump or I just hadn't found the correct solution). Either way, this was a nice little break from a lot of the more stressful scorechasers I've played this week.