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(+1)

I really really dig this concept, I loved this puzzle. This is a fucking good game. You should definetly work on this and make it a full release after the jam. I really really enjoyed the game. However, allow me to share my critics that I think would make the game a better experiance:

  • I think I used the relative commands (w, a, s, d, l, r, u) like 2 times on the entire game. Most of the game can be beaten with just the absolute commands (W,A,S,D). I would either remove the absolute commands or make more level where it can not be used that easily.
  • I think the number of commands (15 I think) is too long, it would make a more interesing game if you could use less. Maybe that would also solve the relative vs absolute command issue.
  • Instead of exiting every level after beating it there should be a next level.
  • I think the edit loop button is unnecessary. I should be able to edit the commands until I click start loop.
  • It would be nice if I can edit a command in the middle so I do not need to backspace a lot, by just adding an additional letter in the middle.
  • Tutorial should be improved, I did not notice that I need to press the arrow to go to the next iteration. I spent some time thinking what I was doing wrong.
  • I also think you shouldnt need to beat an iteration to see the other iterations. so you can kind pf plan ahead. Currently there was some trial and error, because I did not know where the next robot will be placed.

But anyway... amazing game and an amazing concept, I really really liked it.

Thank you for the feedback!

From what I've seen, most of the problems related to absolute vs relative commands are all fixed when you try to use as few commands as possible, so what I will do is create a stronger reason for the player to do so. I think I might make it so that there is a max amount of instructions per level in the future.

As for the UI, I think I will need to completely redesign it.