I found this really confusing, but I think that was the point? Either way, it's clear a lot of thought went into this one and it was a really refreshing take on the theme. This was a pretty momentous idea to attempt in such few days so it's really impressive that you even got something playable. I can't even imagine how good this could be if given more time!
Viewing post in Dicebound Loop (GMTK Game Jam 2025) jam comments
Thanks! A lot of it is stuff I've been fiddling around with in other projects. Implementing it here was just redoing what I'd iterated on before. Most of the assets and music/sound I have lying around (I'm a compulsive asset collector). The longest (maybe like 36-40 hours) was spent on the combat system. It's hard to get it feelign right y'know? Thanks for the wonderful words!