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Mwahah! You wanted me to panic each new iteration, causing more and more chaos to dodge for myself, but joke's on you I love working with loops and knew exactly what to do: absolutly nothing. >:D
The first clone is used as a timer (n° of head bounces), and each new cycle you launch the assault 1 bounce earlier than the last.
Is this cheesing? Absolutely. The Council should have thought better of the rules of the challenge, what can I say?

That "strategy" apart, the concept is really clever and if you go for max chaos, it becomes a perfect mix of hard/fun!

If I really had to pick something to complain about: red text on dark background is almost impossible to read to me because of my colourblindness, and as a lot of other people said the loops should restart at the last one, not the whole room, but that's really nitpicking ; the game and the concept are excuted very well!

Excellent job! =D

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Thank you for your review - made me chuckle. ^^ Yeah, there are multiple strategies to chesse :D. 

And sorry for the red text on dark background. Maybe should have used some color blindness simulation for the browser. That might have prevented that.

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Don't worry about the accessibility, it only concerns one or two lines at most in the game, deosn't hide any vital info, and during jams you can't account for every case. It made no difference on the gameplay in the end! ^^