Mwahah! You wanted me to panic each new iteration, causing more and more chaos to dodge for myself, but joke's on you I love working with loops and knew exactly what to do: absolutly nothing. >:D
The first clone is used as a timer (n° of head bounces), and each new cycle you launch the assault 1 bounce earlier than the last.
Is this cheesing? Absolutely. The Council should have thought better of the rules of the challenge, what can I say?
That "strategy" apart, the concept is really clever and if you go for max chaos, it becomes a perfect mix of hard/fun!
If I really had to pick something to complain about: red text on dark background is almost impossible to read to me because of my colourblindness, and as a lot of other people said the loops should restart at the last one, not the whole room, but that's really nitpicking ; the game and the concept are excuted very well!
Excellent job! =D