Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

yeah dude that was awesome, really cool concept to stand in the shoes of the rest of the party. really cool idea. only thing i'd say is about the weapon swing sound effects, i'd limit it to be more in line with the animations, like oneper swing and then it tells you its swung or whatever, you know what i mean. i only mention because i'm a spammer and i had no connection with the character's 'tempo' or like, swing cooldowns - really really cool game though, you got HEAPS done and the vibe was immaculate even with no music. really loved the coin dash too!

(+1)

Yeah, I noticed that the sound effect played anytime you clicked and not when the sword swung (it didn't swing again until the animation was complete) I didn't think it was much of a problem (especially with maybe 5 hours left in the jam), and I just got around it by not spamming. But I can totally see how a spammer could get disconnected with the attacks when the sfx is playing, but you aren't swinging. I am thrilled that you liked the overall concept and the coin dash!