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(+1)

Very atmospheric. The sound design of the bugs is really effective. Quite a few entries this year had some sort of “you play along your ghost data” type mechanic, but this one is my favourite of these thus far.

One thing i might add is a faint trail of where each of the soldiers will go. With the 3 soldiers, i kept forgetting where each one will go this time (especially if you’ve overridden the data a couple times). I think it’d also play nicely with your possession mechanic if you get to pre-inspect the level a bit with the “bodyless soul”.

Thank you so much! I really like that idea, it could work by having a sort of ghost replay of your teammates’ actions while you’re in bodyless soul mode, watching and planning the next move before possessing one of them. That would also allow for adding more difficult levels. Thanks a lot for the suggestions!