Very atmospheric. The sound design of the bugs is really effective. Quite a few entries this year had some sort of “you play along your ghost data” type mechanic, but this one is my favourite of these thus far.
One thing i might add is a faint trail of where each of the soldiers will go. With the 3 soldiers, i kept forgetting where each one will go this time (especially if you’ve overridden the data a couple times). I think it’d also play nicely with your possession mechanic if you get to pre-inspect the level a bit with the “bodyless soul”.