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Really like the rotating weapon feature, leaves you in some interesting situations that are fun to get out of. Taking some control away from the player really works well with this premise 

Thanks! Yeah, there was supposed to be one more core thing about these abilities, they should've switched on kill, but I had issues with getting that to work with multikills and especially the gun so I scrapped it and focused on bugs, but it still turned out pretty good, even if a bit poorly balanced.