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Hullo! Sorry to necro this but since it's relevant, when putting LTS runtime versions into this macro GMLive doesn't seem to find it. I can work around this by running GMLive manually through command line in the way you describe where I can provide the full path, but also notice that removing the macro entirely still causes this issue. Do you know if the current runtime still misreports the version and/or does GMLive perhaps not check LTS cache folders for runtimes?

does GMLive perhaps not check LTS cache folders for runtimes?

Apparently it doesn’t! Either you’re the first person to use shader reloading in LTS or everyone else did the workaround without pointing it out to me.

I’ll fix this for the next version.

<3 <3 <3