Play game alfa
Accelerate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7701 | 2.219 | 2.667 |
| Narrative | #8964 | 1.202 | 1.444 |
| Enjoyment | #9096 | 1.294 | 1.556 |
| Audio | #9234 | 0.925 | 1.111 |
| Artwork | #9280 | 1.109 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loops protons in oval paths close to speed of light.
(Optional) Please credit all assets you've used
LHC_clean.svg used under CC-BY-SA-2.5
https://commons.wikimedia.org/wiki/File:LHC_clean.svg
Arpad Horvath
curved_lines_2d
https://github.com/Teaching-myself-Godot/ez-curved-lines-2d
to read and translate SVG into Godot nodes
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Comments
I didn't fully grasp how the game played, I tried a few things on the fourth loop but my mouse kept reaching outside of the screen and cancelling all momentum.
Yea, control scheme got a bit too complicated. A simple space bar push at the right moment would have been enough.
Anyway, the protons moves toward the mouse. The further away the mouse is the bigger acceleration.
It is possible to control the protons to follow the paths (but there is no check where it is until the final oval)
The concept sounded unique but the instructions were unclear. Kept unlocking more and larger loops without a real clear goal or indication i was progressing outside of the number going up occasionally, sometimes it won't. I wish acronyms like PB, PSB, PSP, LHC, TeV, PeV were explained in game as a educational element. Otherwise, presenting this to people that don't have much knowledge or interest about CERN will leave them confused. Interesting premise that I want to come back to with iteration.
Cool concept!
Amazing creativity :D , although not played well enough here
Got the idea late.
Having huge problems with collision detection - imagine the irony