slimewitch!!! i've been in so many jams alongside you and i'm always so impressed with how you construct a style across your projects. not just in art and palette but also in gameplay structure and mechanic prototyping! IRIS fits so neatly in your portfolio it's hard to believe it wasn't there the whole time.
i really enjoyed the main mechanic and how it informed the level design. however, something about it was a little bit unintuitive the whole way through. it was hard to remember whether the orbit was clockwise or counterclockwise, and my brain kept telling me that the ball would keep its momentum on release rather than shoot off straight. i think the way you have it is much better for the gameplay, but i wonder if there's an even better way to communicate the motion. i LOVED the sound and music, it does wonders to elevate the aesthetic into an intentional, meditative experience.
overall, great stuff! make more forever!! see you in another jam :]