We had a similar idea to this, and it's coo to see it implemented here. As others have said the controls are a bit too janky (completely loosing control when launching and clicking on a small anchor gets pretty annoying - plus if you miss you get stuck in that direction with no way to regain momentum). I've seen a different approach in a top down game where you simply loop around wherever you click - which could also work here. The art and sfx are great and fit the vibe.