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(+1)

We had a similar idea to this, and it's coo to see it implemented here. As others have said the controls are a bit too janky (completely loosing control when launching and clicking on a small anchor gets pretty annoying - plus if you miss you get stuck in that direction with no way to regain momentum). I've seen a different approach  in a top down game where you simply loop around wherever you click - which could also work here. The art and sfx are great and fit the vibe. 

(+1)

Thank you for playing :D

That does seem like a more intuitive approach to looping, we might attempt it after the jam!