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This concept is so interesting, but I think it lacks something currently. I felt like the only thing useful was the bouncing platforms, as everything dies after one loop and there is no jump (but maybe I misunderstood something). So basically I finished the game just by putting jumping platforms everywhere.

The concept is really interesting though, I had a similar concept once for a shootemup where you shoot on the beat, and my gmtk entry is an expansion on this concept but with a brotato-like gameplay. But I never thought about doing it for a platform game, that is really creative.  And I think there is a lot that can be done to make it really fun.

(+1)

Thanks so much for the kind words and constructive feedback! Really appreciate it! Definitely didnt do enough to balance the game to make it so that the other platforms feel as useful as the kick. Loved playing your game yesterday on stream! Cheers :)