Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I made to the moon too!

Well, the game is cute and enjoyable. I point some suggestions for a better player experience and some aspects to have in mind:

  1. This is more a “bug”? or a problem. When maximize the window, I can´t see the fuel indicator.

  2. Problem with opacity of sprites. The sprites flying around have partial opacity, so the stars are visible.

  3. Suggestions for the next weeks (I expect you to participate in the Trijam 333 (2 of 3):

  • Remaining km to the moon (with a number is enough).
  • Sprites no so big
  • Progression (speed, enemies…)
  • Power ups (maybe a shield, explosion to clean the screen from enemies -and also fuel-, etc.
  • More different enemies with other patterns (1 or 2 more, maybe).
  • … Whatever you want ;)

Congratulations for the game, and keep working hard!!

(+1)

Hi, thanks a lot for your tips! I agree about adding the enemy, but I’m waiting until my test is over because I want my teachers to be able to play through the whole game and evaluate everything. As for the sprites, I think keeping a bit of transparency gives the game a unique style, but apart from that, your advice really helped — thanks again! Oh, and about the bug when changing the screen size, I’m not sure how to fix it since I built the game for a fixed resolution on itch.io.