Great execution of this idea (especially art!). Introducing the thing that you can throw to set the next spawn point also introduced new puzzle potentials.
I feel like the current levels don't explore the full potential of the mechanics. They are all fairly linear. I initially thought in the last level you had to press both pressure plates, but it turns out you only need to do one (unless the rotating thing did press the 2nd pressure plate but I didn't notice).
Viewing post in SPACEspresso TIMEFixers jam comments
thanks !
the current levels do not explore the full potential of this mechanic for sure ! and yeah, the last level is a bit lackluster: the second pressure plate is in fact not useful at all to solve it. I wish we'd had more time to tweak the current levels, and maybe add a few of them
we are probably going to explore it a bit more because we have quite a few ideas for the game