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I think a lot of people mentioned the need of an attack animation, or some indication for how big the hitbox is. But I think the game would benefit from an attack animation from the enemies too so you could dodge or see the incoming the attacks. 

Anyway despite everything, I enjoyed the dungeon crawler vibes! I think i managed 4 rounds or so (died at the second boss) but theres a lot of potential for different room types and creative options, especially when its randomized! 

Thank you! I agree, it is sadly something I didnt have enough time to add. Room design could definitely be expanded, with the addition of a few extra rooms to make a bigger loop aswell.