I think a lot of people mentioned the need of an attack animation, or some indication for how big the hitbox is. But I think the game would benefit from an attack animation from the enemies too so you could dodge or see the incoming the attacks.
Anyway despite everything, I enjoyed the dungeon crawler vibes! I think i managed 4 rounds or so (died at the second boss) but theres a lot of potential for different room types and creative options, especially when its randomized!