My only complaint about this game is that, while I absolutely dig the desaturated aesthetic, it can get incredibly cluttered as the things that hurt you and the space you walk on aren't super far apart in saturation, so something like a high contrast mode to make things a little clearer would have been nice.
That said, this game is incredibly good. I absolutely love how reactive everything feels, like every action you do elicits change somewhere, even if it's just a wobbling of the level, and the sound design and music are both so smooth and impactful that it makes me wonder how this was possibly made in 96 hours. It's genuinely great, I love it.