Thank you for your feedback!
I wasn’t sure whether to explicitly tell the player what the different effects do, because I liked the idea of having a surprise factor the first time you see a new card. In the end, I went with a bit of a mix, and the result isn’t great. Under time pressure I didn’t spend much time thinking it through, but now I agree, I should have made it clear. ^-^"
To make things worse, we had designed the Ringmistress level as a boss battle. The different cards represent the game's characters (for example, the balloon animal on a yellow background is the Clown), and thematically, she was supposed to recall their abilities and gimmicks.
Here's the big problem: I didn’t have time to set the restriction that makes her accessible only as the last one, so if the player chose her level first (which is likely, since the microphone is the first item on the left), they end up feeling lost and confused. Sorry for that! XD